Songs of Hilade

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Where Do I Begin?
Chapter One - Scene One

Cell_Enhanced.jpg

The party finds themselves in Hilade Springs for reasons known only to the individuals. Upon his arrival, Surtur found himself in a rash confrontation with the city guard – which ended poorly for the commander, as he bet against the Goliath in fisticuffs and ended up with a broken nose, landing Surtur in shackles. As he is placed in a lonely corner cell, he is met by a furious yet calm Gheata, already laying out possible escape routes in the neighboring cell before focusing her attention on Surtur. She begins making claims that she was sent by her elders to find the Goliath.

Shortly thereafter, a disgruntled Ash is dragged down the hall and placed in the cell with Gheata and immediately begins ranting about the irrational behavior of the ignorant guardsmen. From the shadowy corner of Gheata and Ash’s cell, the half-dragon, Daumiel, reveals himself and begins finding ways to connect everyone’s purpose for meeting under these circumstances. This gives the current party plenty of time to start getting to know each other and their individual intentions.

Most of the dialog moves between Ash, Gheata and Daumiel as they compare prophecies. While still fully enthralled in the conversation, Gheata continues studying every inch of their prison. Surtur, bound in irons and placed in a cell apart from the others, simply observes his surroundings. Through the bars of his cell is a hallway – not a far stretch to the shabby cellar stairs moving up the left wall, capped by an even shabbier wooden hatch. A small stack of papers lie on a table against the wall to the right, not far from the bottom of the stairs, with what appears to be a large wooden chest behind it. Beyond that, opposite the staircase, the hall makes a sharp turn – and muffled echoes point to a pair of men sharing secrets somewhere unseen. It is hard to make sense of what they are discussing at this time, so Surtur’s attention moves to his fellow prisoners.

Gheata had been investigating possible weaknesses in their cell structure in hopes of finding a means of escape. The walls were made of solid stone on three sides, without any windows or vents. The center was divided by iron bars, adjoined with Surtur’s cell. The doors seemed to close together in the center with a simple locking mechanism that attached to the dividing wall. Though it seemed structurally sound, it was obvious that the two-bit prison was nothing more than a blacksmith’s cheap conjuration in somebody’s basement. There was nothing to suggest that someone with immense strength could not easily pluck the iron bars from the stone, other than the fact that nobody had – although that might have been why Surtur was bound so diligently.

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